Tornado
This is an interactive installation which allows the participants to experience a simulation of a tornado within a safe confinement. However, there is certain element of revelation to this project. With reference to computer games, the roles are reversed. The participant becomes the target and the computer becomes the user. The computer controls the environment, and it tracks down the object (which is the participant) through a series sensors and the tornado begins to grow and aim for a collision.
The purpose for this installation is to observe mans vulnerability and his reaction to a situation that they are not in control of, such as natural disasters: (weather related, tornados, storm or others i.e. earthquakes etc). Furthermore, to examine the artificial intelligence in computer programming for the tracking sensors. (for the moment, I am uncertain as to how I will include the element of AI, that is the reason the text is strikethrough.)
There are series of enablers: such as the sensor jacket which is designed for the participant to experience the collision with the tornado (obviously it is not feasible to provide the full impact. It can be said its a diluted version of the virtual reality experience)
(See sketch for garment)
There will be cameras with tracking devices to follow the path of the participants.
Audio output will involve projecting storm and wind sounds.
May include some tactile containers will have soil, broken electrical appliances, drift wood, decayed plants etc.
Visual aspect: inside the room of the installation, spectators can see swirls images of small tornados. It will only increases in size when there is interaction is taking place with the participants.
Intensions for this installation:
High level of interactivity with audience. (See sketch of the mind mapping for the overall project)
Intensions for this installation:
High level of interactivity with audience.
Visual dynamics
Location: a small black room (will need to research for size and movement of the audience)
Equipment: camera, computer, lighting, tracking sensors, holograms
Design a jacket with built in sensor pads for the participant to wear
There audience can choose to be observers or participants:
The participants will be able to interact with the swirl of text and feel the impact of the collision through the senor pads.
. The observers will be able to see the visual graphics through a partitioned window.
As the individual enters the small black room, there will be sensors dotted around to track the movement of this individual.
A camera will beam out a swirl of text, which randomly moves around the room
There will be different level of collision coded into the sensor pads, so that the collision between the participants and text storm is the never the same.
References from Paul, Christiane (2003)Digital Arts. London: Thames & Hudson Limited
page 137: Piano Toshio Iwai
page 172 The First Generattion Inter_Skin Suit 1994 Stahl Stensile
page 193: Stacked 1999 David Small
page 193: Strema of Consciousness/Interactive poetic Garden 1998 David Small
Web Refs
http://www.stormchaser.com/
http://www.stormchasing.com/
http://www.electronicbookreview.com/thread/firstperson/multitiered
http://www.msstate.edu/Fineart_Online/Backissues/Vol_12/faf_v12_n09/reviews/sig2.html