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Posts archive for: February, 2007
  • idat e-learning - 2nd storyboard

    During team meeting on 15th Feb 2007, the 2nd draft was created.

    2nd Phase – Park Life

    Still relating it to health eating.
    Age: 5

    • Load movie
    • Intro, including simple interesting movie, plus sounds/music/song
    • Credits: with names and titles, some cartoon character from the animation but personalised to team members image.

    Scene 1

    • Help screen: an owl/magician as a help character with a crazy voice. To offer the user help and to introduce the game.
    • Use audio and text.

    Scene 2

    • User to select characters.
    • Example 5 to 10 characters
    • (window to say please enter your name, this purpose is to personalise the game. Every pop up window will use the user’s name to ask a question)
    • Magician says:
    • Please select a character
    Scene 3

    • Start game
    • Scrolling trees in the background include weather
    • Food displayed as buttons on trees (play a movie or some other instructions to follow)
    • Roll over on the objects on the tree, the magician will tell the user the information about the food.

  • idat e-learning - storyboard

    showed Katina our storyboard on 15th Feb

    Storyboard for healthy eating

    • To promote healthy eating in children, target age 5 to 7years old
    • Base on a genderless cartoon character, i.e. tiger, piglet, penguin, zebra
    • Encourage children to make the right choice of food independently
    • Potentially 2 story lines
    • One is tiger going to school which involves him to choose the right food for breakfast, snacks during playtime, lunch and dinner.
    • Rewards system: when tiger choose the right food, a pop up window to display a star. The purpose is for the user will incur more stars at the end of game.
    • There maybe a thermometer to display the sugar/fats level consumed
    • Second story, (maybe) tiger has lost his friend in the woods. An adventure in the woods. Each time he selects the right food, he’s awarded with tools, a sword, a magic wand to help him find his friend

    1 Tiger is at the breakfast table, The user is asked to select what to eat, a pop up window with 4 types of food:

    chocolate bar
    banana
    fried breakfast
    cookie

    2 Next scene is the extreme close up of the nashers to show how bright and clean they are, but if the user chooses a chocolate bar, a black film of plaque starts to creep up on the teeth.
    Combine with some grim sounds.
    Plus a toothache
    Extreme consummation of sugar the close up of teeth falling out.

    If user choose the a fruit, then the nashers (gleam and congrats sound)

    There maybe a sugar/fats thermometer to show current level of the substance consumed.

    If the fats increase, then it increases physical body of tiger. (get fat).

    4 Further awards for user, tiger can take a cycle to school or skateboard (harry potter style with a broom (?)! )

    5 Inside the classroom, the bell rings for playtime. Tiger and friends runs out to the playground, they play a game of football.
    Then a pop up window for user to select a snack.
    Select from

    Apple
    Carrot
    Crisp
    Hamburger

    6 Reply scene 2 and 3

    7 Inside the canteen, tiger is queuing for lunch. Here will be more display of foods. Roll over the images will give the nutrition value of i.e.

    Fish, peas and chips
    A plate of roast dinner
    Salads
    Yoghurt
    Various fruits

    8 Replay scene 2 and 3

    9 Tiger is at home, his mother is preparing dinner. He asks his mother about the different types of foods.
    a pop up window with user to select the right ingredients to cook the meal

    10 Repeat scene 2 and 3

    11 If the user has a high increase of the fats thermometer, (maybe) the body will explode!
    Or the body will increase then starts flying up like a balloon!

    12 If the user selects all the right food, then the close up of the teeth maintains bright and clean (if not the opposite effect of teeth falling out)

    User will have scored points in stars at the end of the game.

    (maybe) the skull symbol to represent wrong decisions

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